feat(ui): 应用新设计系统到 Flutter 项目
- 更新颜色系统为 Material Design 3 * Primary: #72dcff (青色) * Secondary: #dd8bfb (紫色) * Tertiary: #afffd1 (绿色) - 创建新的 UI 组件 * GlassPanel: 毛玻璃效果面板 * NeonGlow: 霓虹光效组件 * GradientButton: 渐变按钮组件 - 更新所有页面样式 * 交易页面 (trade_page.dart) * 行情页面 (market_page.dart) * 资产页面 (asset_page.dart) * 我的页面 (mine_page.dart) * 订单页面 (orders_page.dart) - 支持深色和浅色主题 - 所有 UI 文字使用中文 - 保持现有 API 接口不变 变更统计: - 9 个文件修改 - 1,893 行新增 - 691 行删除 - 3 个新组件
This commit is contained in:
403
flutter_monisuo/lib/ui/components/neon_glow.dart
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403
flutter_monisuo/lib/ui/components/neon_glow.dart
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import 'package:flutter/material.dart';
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import '../../core/theme/app_color_scheme.dart';
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import '../../core/theme/app_spacing.dart';
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/// NeonGlow - 霓虹光效组件
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///
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/// Material Design 3 风格的霓虹光效
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/// 用于按钮、卡片、图标等需要突出显示的元素
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///
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/// 光效类型:
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/// - Primary: 青色光效 (#72dcff)
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/// - Secondary: 紫色光效 (#dd8bfb)
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/// - Tertiary: 绿色光效 (#afffd1)
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/// - Error: 红色光效 (#ff716c)
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class NeonGlow extends StatelessWidget {
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/// 子组件
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final Widget child;
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/// 光效颜色
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final Color glowColor;
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/// 模糊半径,默认 15.0
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final double blurRadius;
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/// 扩散半径,默认 0.0
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final double spreadRadius;
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/// 圆角
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final BorderRadius? borderRadius;
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const NeonGlow({
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super.key,
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required this.child,
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required this.glowColor,
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this.blurRadius = 15.0,
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this.spreadRadius = 0.0,
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this.borderRadius,
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});
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/// Primary 霓虹光效 (青色)
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factory NeonGlow.primary({
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Key? key,
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required Widget child,
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double blurRadius = 15.0,
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BorderRadius? borderRadius,
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}) {
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return NeonGlow(
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key: key,
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glowColor: AppColorScheme.neonGlowPrimary,
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blurRadius: blurRadius,
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borderRadius: borderRadius,
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child: child,
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);
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}
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/// Secondary 霓虹光效 (紫色)
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factory NeonGlow.secondary({
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Key? key,
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required Widget child,
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double blurRadius = 15.0,
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BorderRadius? borderRadius,
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}) {
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return NeonGlow(
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key: key,
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glowColor: AppColorScheme.neonGlowSecondary,
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blurRadius: blurRadius,
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borderRadius: borderRadius,
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child: child,
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);
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}
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/// Tertiary 霓虹光效 (绿色)
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factory NeonGlow.tertiary({
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Key? key,
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required Widget child,
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double blurRadius = 20.0,
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BorderRadius? borderRadius,
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}) {
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return NeonGlow(
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key: key,
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glowColor: AppColorScheme.neonGlowTertiary,
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blurRadius: blurRadius,
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borderRadius: borderRadius,
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child: child,
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);
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}
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/// Error 霓虹光效 (红色)
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factory NeonGlow.error({
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Key? key,
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required Widget child,
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double blurRadius = 15.0,
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BorderRadius? borderRadius,
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}) {
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return NeonGlow(
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key: key,
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glowColor: AppColorScheme.darkError.withValues(alpha: 0.3),
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blurRadius: blurRadius,
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borderRadius: borderRadius,
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child: child,
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);
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}
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@override
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Widget build(BuildContext context) {
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final br = borderRadius ?? BorderRadius.circular(AppRadius.xl);
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return Container(
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decoration: BoxDecoration(
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borderRadius: br,
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boxShadow: [
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BoxShadow(
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color: glowColor,
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blurRadius: blurRadius,
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spreadRadius: spreadRadius,
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),
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],
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),
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child: child,
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);
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}
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}
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/// NeonButton - 带霓虹光效的按钮
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///
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/// 预设了常用配置,简化使用
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class NeonButton extends StatefulWidget {
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/// 按钮文本
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final String text;
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/// 点击回调
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final VoidCallback? onPressed;
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/// 按钮类型
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final NeonButtonType type;
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/// 是否显示光效
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final bool showGlow;
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/// 图标
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final IconData? icon;
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/// 是否加载中
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final bool isLoading;
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/// 按钮宽度
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final double? width;
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/// 按钮高度,默认 48
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final double height;
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const NeonButton({
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super.key,
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required this.text,
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this.onPressed,
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this.type = NeonButtonType.primary,
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this.showGlow = true,
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this.icon,
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this.isLoading = false,
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this.width,
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this.height = 48,
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});
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@override
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State<NeonButton> createState() => _NeonButtonState();
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}
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class _NeonButtonState extends State<NeonButton>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<double> _scaleAnimation;
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bool _isPressed = false;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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duration: const Duration(milliseconds: 150),
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vsync: this,
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);
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_scaleAnimation = Tween<double>(begin: 1.0, end: 0.95).animate(
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CurvedAnimation(parent: _controller, curve: Curves.easeInOut),
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);
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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void _onTapDown(TapDownDetails details) {
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setState(() => _isPressed = true);
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_controller.forward();
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}
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void _onTapUp(TapUpDetails details) {
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setState(() => _isPressed = false);
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_controller.reverse();
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}
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void _onTapCancel() {
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setState(() => _isPressed = false);
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_controller.reverse();
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}
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Color get _backgroundColor {
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switch (widget.type) {
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case NeonButtonType.primary:
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return AppColorScheme.darkPrimary;
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case NeonButtonType.secondary:
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return AppColorScheme.darkSecondary;
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case NeonButtonType.tertiary:
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return AppColorScheme.darkTertiary;
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case NeonButtonType.error:
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return AppColorScheme.darkError;
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case NeonButtonType.outline:
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return Colors.transparent;
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}
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}
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Color get _foregroundColor {
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switch (widget.type) {
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case NeonButtonType.primary:
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return AppColorScheme.darkOnPrimaryFixed;
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case NeonButtonType.secondary:
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return AppColorScheme.darkOnSecondary;
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case NeonButtonType.tertiary:
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return AppColorScheme.darkOnTertiaryFixed;
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case NeonButtonType.error:
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return AppColorScheme.darkOnError;
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case NeonButtonType.outline:
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return AppColorScheme.darkPrimary;
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}
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}
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Color get _glowColor {
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switch (widget.type) {
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case NeonButtonType.primary:
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return AppColorScheme.neonGlowPrimary;
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case NeonButtonType.secondary:
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return AppColorScheme.neonGlowSecondary;
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case NeonButtonType.tertiary:
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return AppColorScheme.neonGlowTertiary;
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case NeonButtonType.error:
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return AppColorScheme.darkError.withValues(alpha: 0.3);
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case NeonButtonType.outline:
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return AppColorScheme.neonGlowPrimary;
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}
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}
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LinearGradient? get _gradient {
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if (widget.type == NeonButtonType.outline) return null;
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switch (widget.type) {
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case NeonButtonType.primary:
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return const LinearGradient(
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colors: [AppColorScheme.darkPrimary, AppColorScheme.darkPrimaryContainer],
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begin: Alignment(-0.7, -0.7),
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end: Alignment(0.7, 0.7),
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);
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case NeonButtonType.secondary:
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return const LinearGradient(
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colors: [AppColorScheme.darkSecondary, AppColorScheme.darkSecondaryFixed],
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begin: Alignment(-0.7, -0.7),
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end: Alignment(0.7, 0.7),
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);
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case NeonButtonType.tertiary:
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return AppColorScheme.buyGradient;
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case NeonButtonType.error:
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return AppColorScheme.sellGradient;
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default:
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return null;
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}
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}
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@override
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Widget build(BuildContext context) {
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final button = GestureDetector(
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onTapDown: widget.onPressed != null ? _onTapDown : null,
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onTapUp: widget.onPressed != null ? _onTapUp : null,
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onTapCancel: widget.onPressed != null ? _onTapCancel : null,
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onTap: widget.isLoading ? null : widget.onPressed,
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child: ScaleTransition(
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scale: _scaleAnimation,
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child: Container(
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width: widget.width,
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height: widget.height,
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decoration: BoxDecoration(
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gradient: _gradient,
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color: _gradient == null ? _backgroundColor : null,
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borderRadius: BorderRadius.circular(AppRadius.xxl),
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border: widget.type == NeonButtonType.outline
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? Border.all(
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color: AppColorScheme.darkOutlineVariant.withValues(alpha: 0.3),
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)
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: null,
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),
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child: Center(
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child: widget.isLoading
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? SizedBox(
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width: 20,
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height: 20,
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child: CircularProgressIndicator(
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strokeWidth: 2,
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valueColor: AlwaysStoppedAnimation<Color>(_foregroundColor),
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),
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)
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: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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mainAxisSize: MainAxisSize.min,
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children: [
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if (widget.icon != null) ...[
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Icon(widget.icon, size: 18, color: _foregroundColor),
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SizedBox(width: AppSpacing.sm),
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],
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Text(
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widget.text,
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style: TextStyle(
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color: _foregroundColor,
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fontSize: 16,
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fontWeight: FontWeight.w600,
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),
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),
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],
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),
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),
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),
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),
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);
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if (widget.showGlow && widget.type != NeonButtonType.outline) {
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return NeonGlow(
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glowColor: _glowColor,
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borderRadius: BorderRadius.circular(AppRadius.xxl),
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child: button,
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);
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}
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return button;
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}
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}
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/// 按钮类型
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enum NeonButtonType {
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/// 主要按钮 (青色)
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primary,
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/// 次要按钮 (紫色)
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secondary,
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/// 成功按钮 (绿色)
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tertiary,
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/// 危险按钮 (红色)
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error,
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/// 边框按钮
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outline,
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}
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/// NeonIcon - 带霓虹光效的图标
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class NeonIcon extends StatelessWidget {
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/// 图标
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final IconData icon;
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/// 图标大小
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final double size;
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/// 图标颜色
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final Color color;
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/// 光效颜色,默认使用图标颜色
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final Color? glowColor;
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/// 光效模糊半径
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final double glowBlur;
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const NeonIcon({
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super.key,
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required this.icon,
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this.size = 24,
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required this.color,
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this.glowColor,
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this.glowBlur = 10,
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});
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@override
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Widget build(BuildContext context) {
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return Container(
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decoration: BoxDecoration(
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boxShadow: [
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BoxShadow(
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color: glowColor ?? color.withValues(alpha: 0.5),
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blurRadius: glowBlur,
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spreadRadius: 0,
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),
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],
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),
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child: Icon(icon, size: size, color: color),
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);
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}
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}
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