Files
monisuo/flutter_monisuo/lib/ui/pages/trade/trade_page.dart
sion123 02099d2a6a docs: relocate skills system documentation and refactor asset page components
Move skills system documentation from bottom to top of CLAUDE.md for better organization. Refactor Flutter asset page by extracting UI components into separate files and updating import structure for improved modularity.
2026-04-05 22:38:56 +08:00

294 lines
9.4 KiB
Dart
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import 'package:flutter/material.dart';
import 'package:shadcn_ui/shadcn_ui.dart';
import 'package:provider/provider.dart';
import '../../../core/theme/app_color_scheme.dart';
import '../../../core/theme/app_spacing.dart';
import '../../../data/models/coin.dart';
import '../../../providers/market_provider.dart';
import '../../../providers/asset_provider.dart';
import '../../../data/services/trade_service.dart';
import '../../components/neon_glow.dart';
import 'components/coin_selector.dart';
import 'components/price_card.dart';
import 'components/placeholder_card.dart';
import 'components/trade_form_card.dart';
import 'components/trade_button.dart';
import 'components/confirm_dialog.dart';
/// 交易页面
///
/// 设计稿 Trade 页面,布局结构:
/// - 币种选择器卡片Coin Selector Card
/// - 价格卡片Price Card大号价格 + 涨跌幅徽章 + 副标题
/// - 买入/卖出切换Buy/Sell Toggle
/// - 交易表单卡片Trade Form Card金额输入 + 快捷比例 + 计算数量
/// - CTA 买入/卖出按钮Buy/Sell Button
class TradePage extends StatefulWidget {
final String? initialCoinCode;
const TradePage({super.key, this.initialCoinCode});
@override
State<TradePage> createState() => _TradePageState();
}
class _TradePageState extends State<TradePage>
with AutomaticKeepAliveClientMixin {
int _tradeType = 0; // 0=买入, 1=卖出
Coin? _selectedCoin;
final _amountController = TextEditingController();
bool _isSubmitting = false;
@override
bool get wantKeepAlive => true;
@override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) => _loadData());
}
void _loadData() {
final marketProvider = context.read<MarketProvider>();
marketProvider.loadCoins().then((_) {
if (widget.initialCoinCode != null && _selectedCoin == null) {
final coins = marketProvider.allCoins;
final coin = coins.firstWhere(
(c) =>
c.code.toUpperCase() == widget.initialCoinCode!.toUpperCase(),
orElse: () =>
coins.isNotEmpty ? coins.first : throw Exception('No coins'),
);
if (mounted) setState(() => _selectedCoin = coin);
}
});
context.read<AssetProvider>().refreshAll(force: true);
}
@override
void dispose() {
_amountController.dispose();
super.dispose();
}
/// 获取交易账户中 USDT 可用余额
String get _availableUsdt {
final holdings = context.read<AssetProvider>().holdings;
final usdt = holdings.where((h) => h.coinCode == 'USDT').firstOrNull;
return usdt?.quantity ?? '0';
}
/// 获取交易账户中当前币种的持仓数量
String get _availableCoinQty {
if (_selectedCoin == null) return '0';
final holdings = context.read<AssetProvider>().holdings;
final pos = holdings
.where((h) => h.coinCode == _selectedCoin!.code)
.firstOrNull;
return pos?.quantity ?? '0';
}
/// 计算可买入/卖出的最大 USDT 金额
String get _maxAmount {
if (_selectedCoin == null) return '0';
final price = _selectedCoin!.price;
if (price <= 0) return '0';
if (_tradeType == 0) {
return _availableUsdt;
} else {
final qty = double.tryParse(_availableCoinQty) ?? 0;
return (qty * price).toStringAsFixed(2);
}
}
/// 计算数量
String get _calculatedQuantity {
final amount = double.tryParse(_amountController.text) ?? 0;
final price = _selectedCoin?.price ?? 0;
if (price <= 0 || amount <= 0) return '0';
return (amount / price).toStringAsFixed(6);
}
@override
Widget build(BuildContext context) {
super.build(context);
final colorScheme = Theme.of(context).colorScheme;
return Scaffold(
backgroundColor: colorScheme.background,
body: Consumer2<MarketProvider, AssetProvider>(
builder: (context, market, asset, _) {
return SafeArea(
child: SingleChildScrollView(
padding: const EdgeInsets.fromLTRB(
AppSpacing.md, 0, AppSpacing.md, AppSpacing.xl + AppSpacing.sm,
),
child: Column(
children: [
// 币种选择器卡片
CoinSelector(
selectedCoin: _selectedCoin,
coins: market.allCoins
.where((c) =>
c.code != 'USDT' &&
c.code != 'BTC' &&
c.code != 'ETH')
.toList(),
onCoinSelected: (coin) {
setState(() {
_selectedCoin = coin;
_amountController.clear();
});
},
),
const SizedBox(height: AppSpacing.md),
// 价格卡片
if (_selectedCoin != null)
PriceCard(coin: _selectedCoin!)
else
PlaceholderCard(
message: '请先选择交易币种',
colorScheme: colorScheme,
),
const SizedBox(height: AppSpacing.md),
// 交易表单卡片(内含买入/卖出切换 + 表单)
TradeFormCard(
tradeType: _tradeType,
selectedCoin: _selectedCoin,
amountController: _amountController,
availableUsdt: _availableUsdt,
availableCoinQty: _availableCoinQty,
calculatedQuantity: _calculatedQuantity,
maxAmount: _maxAmount,
onTradeTypeChanged: (type) => setState(() {
_tradeType = type;
_amountController.clear();
}),
onAmountChanged: () => setState(() {}),
onFillPercent: (pct) => _fillPercent(pct),
),
const SizedBox(height: AppSpacing.md),
// CTA 买入/卖出按钮
SizedBox(
width: double.infinity,
height: 48,
child: TradeButton(
isBuy: _tradeType == 0,
coinCode: _selectedCoin?.code,
enabled: _canTrade() && !_isSubmitting,
isLoading: _isSubmitting,
onPressed: _executeTrade,
),
),
],
),
),
);
},
),
);
}
bool _canTrade() {
if (_selectedCoin == null) return false;
final amount = double.tryParse(_amountController.text) ?? 0;
if (amount <= 0) return false;
// 买入时校验不超过可用USDT
if (_tradeType == 0) {
final available = double.tryParse(_availableUsdt) ?? 0;
if (amount > available) return false;
}
return true;
}
void _fillPercent(double pct) {
final max = double.tryParse(_maxAmount) ?? 0;
_amountController.text = (max * pct).toStringAsFixed(2);
setState(() {});
}
void _executeTrade() async {
final isBuy = _tradeType == 0;
final amount = _amountController.text;
final quantity = _calculatedQuantity;
final price = _selectedCoin!.price.toStringAsFixed(2);
final coinCode = _selectedCoin!.code;
final confirmed = await showDialog<bool>(
context: context,
builder: (ctx) => ConfirmDialog(
isBuy: isBuy,
coinCode: coinCode,
price: price,
quantity: quantity,
amount: amount,
),
);
if (confirmed != true) return;
setState(() => _isSubmitting = true);
try {
final tradeService = context.read<TradeService>();
final response = isBuy
? await tradeService.buy(
coinCode: coinCode, price: price, quantity: quantity)
: await tradeService.sell(
coinCode: coinCode, price: price, quantity: quantity);
if (!mounted) return;
if (response.success) {
_amountController.clear();
// 刷新资产数据
context.read<AssetProvider>().refreshAll(force: true);
_showResultDialog(true, '${isBuy ? '买入' : '卖出'}成功',
'$quantity $coinCode @ $price USDT');
} else {
_showResultDialog(false, '交易失败', response.message ?? '请稍后重试');
}
} catch (e) {
if (mounted) {
_showResultDialog(false, '交易失败', e.toString());
}
} finally {
if (mounted) setState(() => _isSubmitting = false);
}
}
void _showResultDialog(bool success, String title, String message) {
final colorScheme = Theme.of(context).colorScheme;
final isDark = Theme.of(context).brightness == Brightness.dark;
showShadDialog(
context: context,
builder: (ctx) => ShadDialog.alert(
title: Row(
children: [
NeonIcon(
icon: success ? Icons.check_circle : Icons.error,
color: success
? AppColorScheme.getUpColor(isDark)
: colorScheme.error,
size: 24,
),
SizedBox(width: AppSpacing.sm),
Text(title),
],
),
description: Text(message),
actions: [
ShadButton(
child: const Text('确定'),
onPressed: () => Navigator.of(ctx).pop(),
),
],
),
);
}
}