fix(video-pipeline): 修正清单字段存在性校验逻辑
将 `cmd-init.js` 和 `cmd-validate.js` 中的虚值校验(`!item[f]`、`!item.script && !item.text`)改为更精确的字段存在性校验(`!(f in item) || item[f] == null`、`!('script' in item || 'text' in item)`),避免因空字符串或零值等合法空输入导致误报错误。
This commit is contained in:
@@ -49,7 +49,7 @@ function initManifest(options) {
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for (let i = 0; i < rawItems.length; i++) {
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for (let i = 0; i < rawItems.length; i++) {
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const item = rawItems[i]
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const item = rawItems[i]
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for (const f of requiredFields) {
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for (const f of requiredFields) {
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if (!item[f]) {
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if (!(f in item) || item[f] == null) {
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console.error(`错误: items[${i}] 缺少必填字段 "${f}"`)
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console.error(`错误: items[${i}] 缺少必填字段 "${f}"`)
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process.exit(1)
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process.exit(1)
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}
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}
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@@ -32,7 +32,7 @@ function validateManifest(manifestPath) {
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if (manifest.items && Array.isArray(manifest.items)) {
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if (manifest.items && Array.isArray(manifest.items)) {
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manifest.items.forEach((item, i) => {
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manifest.items.forEach((item, i) => {
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const prefix = `items[${i}]`
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const prefix = `items[${i}]`
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if (!item.script && !item.text) issues.push(`${prefix} 缺少 script 或 text(中文文案)`)
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if (!('script' in item || 'text' in item)) issues.push(`${prefix} 缺少 script 或 text(中文文案)`)
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if (!item.shotDesc) issues.push(`${prefix} 缺少 shotDesc(分镜描述)`)
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if (!item.shotDesc) issues.push(`${prefix} 缺少 shotDesc(分镜描述)`)
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if (!item.imagePrompt) issues.push(`${prefix} 缺少 imagePrompt`)
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if (!item.imagePrompt) issues.push(`${prefix} 缺少 imagePrompt`)
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if (manifest.mode === 'framePair' && !item.lastFramePrompt) {
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if (manifest.mode === 'framePair' && !item.lastFramePrompt) {
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@@ -12,8 +12,7 @@
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"imageStylePrompt": "prompts/图片提示词.md",
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"imageStylePrompt": "prompts/图片提示词.md",
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"videoStylePrompt": "prompts/视频提示词.md",
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"videoStylePrompt": "prompts/视频提示词.md",
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"references": [
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"references": [
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{ "file": "0_3 (1).png", "url": "https://muye-ai-chat.oss-cn-hangzhou.aliyuncs.com/tmp/sx-reference-01.png?OSSAccessKeyId=LTAI5tPV9Ag3csf41GZjaLTA&Expires=1809366270&Signature=vBE%2F%2BA%2BBvIImQx1o5LxzOzKJ1Bg%3D" },
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{ "file": "dream.png", "url": "https://muye-ai-chat.oss-cn-hangzhou.aliyuncs.com/tmp/sx-reference-dream.png?OSSAccessKeyId=LTAI5tPV9Ag3csf41GZjaLTA&Expires=1809371717&Signature=voxmHspJdIWvyk5aiTs1wp6lGfE%3D" }
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{ "file": "0_3.png", "url": "https://muye-ai-chat.oss-cn-hangzhou.aliyuncs.com/tmp/sx-reference-02.png?OSSAccessKeyId=LTAI5tPV9Ag3csf41GZjaLTA&Expires=1809366285&Signature=zUUqp2u6Jxxg9%2B3RgmRyPesCevU%3D" }
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],
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],
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"capcut": {
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"capcut": {
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"effects": [],
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"effects": [],
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@@ -36,7 +36,7 @@
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- **画风:** 超写实电影级摄影,梦核主导 + 克苏鲁氛围暗示——画面从「阈限空间 + 怀旧物件」出发,摄影语言优先(景深、布光、镜头选择),拒绝 CG/3D 渲染塑料感。空间是熟悉的、干净的——甚至过于干净。不安不来自画面中的任何"东西",而来自空间本身的微差:比例、光影、排列中那道无法确认的裂缝
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- **画风:** 超写实电影级摄影,梦核主导 + 克苏鲁氛围暗示——画面从「阈限空间 + 怀旧物件」出发,摄影语言优先(景深、布光、镜头选择),拒绝 CG/3D 渲染塑料感。空间是熟悉的、干净的——甚至过于干净。不安不来自画面中的任何"东西",而来自空间本身的微差:比例、光影、排列中那道无法确认的裂缝
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- **色彩体系:** **褪色中的暖金**——暖金色时段光线主导画面中心(梦核),朝画面边缘逐渐冷却为冷蓝灰与暗紫调(不安氛围)。整体中低饱和度,暖色主导、冷色从边缘渗入。核心原则:光在画面中发生了微妙但无法忽略的变化
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- **色彩体系:** **褪色中的暖金**——暖金色时段光线主导画面中心(梦核),朝画面边缘逐渐冷却为冷蓝灰与暗紫调(不安氛围)。整体中低饱和度,暖色主导、冷色从边缘渗入。核心原则:光在画面中发生了微妙但无法忽略的变化
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- **质感:** 梦核柔焦雾感为基底——画面整体保持梦核的朦胧与温柔。高锐度细节只给"你忍不住想细看的地方"——那些比例不太对的角落、那道似乎比应有的位置深了一点的阴影、那片比周围更浓的雾
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- **质感:** 梦核柔焦雾感为基底——画面整体保持梦核的朦胧与温柔。高锐度细节只给"你忍不住想细看的地方"——那些比例不太对的角落、那道似乎比应有的位置深了一点的阴影、那片比周围更浓的雾
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- **禁止:** 商业广告感、明亮锐利高饱和、CG/3D 塑料渲染感、血腥暴力、怪物/生物/眼睛/触手/身体变异(禁止任何具象的恐怖生物元素)、Jump Scare 式构图、纯冷色调(暖光是梦核的灵魂)、过度脏乱/废墟/腐烂(空间干净但微妙不对——不安来自太正常的裂缝)
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- **禁止:** 人物、人影、人形轮廓、任何人类存在迹象(空无一人的空间才是主角)、商业广告感、明亮锐利高饱和、CG/3D 塑料渲染感、血腥暴力、怪物/生物/眼睛/触手/身体变异(禁止任何具象的恐怖生物元素)、Jump Scare 式构图、纯冷色调(暖光是梦核的灵魂)、过度脏乱/废墟/腐烂(空间干净但微妙不对——不安来自太正常的裂缝)
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- **关于氛围不安:** 克苏鲁不在画面中——它在空气里。不安的实现路径不是"画一个怪物",而是:① **空间微差**——门框太高、走廊太长、天花板太远、桌椅太小,比例偏差在你直视时加剧、移开视线后又怀疑自己看错了;② **光影矛盾**——同一空间中存在两种不同色温的光,但第二个光源的物理来源找不到;某道影子的长度或方向与同一光源下的其他影子不一致;③ **反射延迟**——镜面倒影与现实有微小偏差(位置偏移/颜色不一致/多一个或少一个物件);④ **雾的异常**——不该有雾的空间弥漫着薄霭,且雾的密度不均匀,某一区域的雾更浓、具有近似体积感;⑤ **心理悬置**——不安来自"这里和记忆中不太一样"的困惑,而非"那里有什么"。让观众怀疑自己的眼睛——他们看到的不是怪物,而是日常空间中的一道无法确认的裂缝
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- **关于氛围不安:** 克苏鲁不在画面中——它在空气里。不安的实现路径不是"画一个怪物",而是:① **空间微差**——门框太高、走廊太长、天花板太远、桌椅太小,比例偏差在你直视时加剧、移开视线后又怀疑自己看错了;② **光影矛盾**——同一空间中存在两种不同色温的光,但第二个光源的物理来源找不到;某道影子的长度或方向与同一光源下的其他影子不一致;③ **反射延迟**——镜面倒影与现实有微小偏差(位置偏移/颜色不一致/多一个或少一个物件);④ **雾的异常**——不该有雾的空间弥漫着薄霭,且雾的密度不均匀,某一区域的雾更浓、具有近似体积感;⑤ **心理悬置**——不安来自"这里和记忆中不太一样"的困惑,而非"那里有什么"。让观众怀疑自己的眼睛——他们看到的不是怪物,而是日常空间中的一道无法确认的裂缝
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---
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---
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@@ -199,13 +199,13 @@ visibility reduced to meters, the world dissolved into grey-white nothing beyond
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| 巨大空旷 | `a vast empty space built for crowds — a deserted mall atrium, an empty parking structure, an abandoned school hallway — now completely still and silent` |
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| 巨大空旷 | `a vast empty space built for crowds — a deserted mall atrium, an empty parking structure, an abandoned school hallway — now completely still and silent` |
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| 远处孤光 | `a single warm light source far across the empty space — a lone ceiling lamp, an exit sign, a window — too far to reach, its warmth not carrying across the distance` |
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| 远处孤光 | `a single warm light source far across the empty space — a lone ceiling lamp, an exit sign, a window — too far to reach, its warmth not carrying across the distance` |
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| 极度安静 | `the silence is physical — the kind of stillness that happens when a space designed for noise and movement is completely empty` |
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| 极度安静 | `the silence is physical — the kind of stillness that happens when a space designed for noise and movement is completely empty` |
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| 尺度悬殊 | `the space makes a single human figure look impossibly small — not threatened, just insignificant, a speck in architecture built for multitudes` |
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| 尺度悬殊 | `the space stretches impossibly vast — architecture built for multitudes now completely empty, the scale itself becoming a presence, a single doorway dwarfed by the ceiling height` |
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| 残余暖光 | `fading warm light still glowing in isolated pockets — a lamp left on, a window still bright — as if the space was recently occupied but you cannot find who left the light on` |
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| 残余暖光 | `fading warm light still glowing in isolated pockets — a lamp left on, a window still bright — as if the space was recently occupied but you cannot find who left the light on` |
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**完整大气词组:**
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**完整大气词组:**
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```
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```
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a vast empty space built for crowds — a deserted mall atrium, an empty parking structure, an abandoned school hallway — completely still and silent, the silence is physical and heavy, a single warm light source far across the empty space — a lone ceiling lamp, an exit sign — too far to reach, its warmth not carrying across the distance, the architecture makes any human figure look impossibly small — not threatened, just insignificant, fading warm light still glowing in isolated pockets as if someone was just here but you cannot find them, no movement, no sound, only the hum of a ventilation system that may or may not still be running
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a vast empty space built for crowds — a deserted mall atrium, an empty parking structure, an abandoned school hallway — completely still and silent, the silence is physical and heavy, a single warm light source far across the empty space — a lone ceiling lamp, an exit sign — too far to reach, its warmth not carrying across the distance, the architecture stretches impossibly vast — built for multitudes but completely, utterly empty, the scale itself becoming a presence, fading warm light still glowing in isolated pockets as if the space was recently occupied but now every trace of occupation has dissolved, no movement, no sound, only the hum of a ventilation system that may or may not still be running
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```
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```
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---
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---
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@@ -310,19 +310,19 @@ MJ 对名词敏感度远高于隐喻。抽象气氛词必须搭配具体物理
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### MidJourney(MJ)
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### MidJourney(MJ)
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```
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```
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ultra-realistic cinematic photography, dreamcore liminal space aesthetic with an undertone of quiet unease, warm golden hour light filling the center of the frame gradually cooling into muted blue-grey and dusky purple toward the edges, familiar childhood spaces — a hallway, a classroom, a swimming pool, a playground — clean and still, almost too still, a single warm practical light source whose color temperature shifts gradually from warm to cool along the length of the space, thin atmospheric haze in a place where haze should not be — a school corridor, a classroom, an indoor pool — softening the edges of familiar objects, dramatic tyndall effect light beams through still air revealing suspended particles frozen mid-float, walls and surfaces clean but the proportions feel subtly wrong — doorframes slightly too tall, ceilings a bit too high, the corridor just a little too long for the building it appears to be, a mirror reflection where the reflected window is positioned slightly differently than the actual window in the room, a shadow among several from the same light source that stretches noticeably longer than the others, mist with uneven density — one patch thicker and catching light differently than the surrounding haze, the air itself has a subtle weight in certain corners — a density that does not match the rest of the room, nostalgic but quietly unsettling — a half-remembered dream that feels like yours but might not be, the unease is not in what you see but in what your peripheral vision catches — a proportion that feels off, a reflection slightly misaligned, a patch of air denser than it should be, stillness that feels inhabited — not threatened, just not alone, desaturated blue-grey undertones quietly bleeding into fading golden warmth at the edges, no creature, no monster, no gore, no body horror, no organic growth, high sharpness on focal subject with natural cinematic depth of field falloff, cinematic film grain, full bleed, no border, no frame, no text, no watermark --ar 16:9 --style raw --q 2 --v 6.1
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ultra-realistic cinematic photography, dreamcore liminal space aesthetic with an undertone of quiet unease, warm golden hour light filling the center of the frame gradually cooling into muted blue-grey and dusky purple toward the edges, familiar childhood spaces — a hallway, a classroom, a swimming pool, a playground — clean and still, almost too still, a single warm practical light source whose color temperature shifts gradually from warm to cool along the length of the space, thin atmospheric haze in a place where haze should not be — a school corridor, a classroom, an indoor pool — softening the edges of familiar objects, dramatic tyndall effect light beams through still air revealing suspended particles frozen mid-float, walls and surfaces clean but the proportions feel subtly wrong — doorframes slightly too tall, ceilings a bit too high, the corridor just a little too long for the building it appears to be, a mirror reflection where the reflected window is positioned slightly differently than the actual window in the room, a shadow among several from the same light source that stretches noticeably longer than the others, mist with uneven density — one patch thicker and catching light differently than the surrounding haze, the air itself has a subtle weight in certain corners — a density that does not match the rest of the room, nostalgic but quietly unsettling — a half-remembered dream that feels like yours but might not be, the unease is not in what you see but in what your peripheral vision catches — a proportion that feels off, a reflection slightly misaligned, a patch of air denser than it should be, stillness that feels inhabited — not threatened, just not alone, desaturated blue-grey undertones quietly bleeding into fading golden warmth at the edges, no people, no human figures, no silhouettes, no creature, no monster, no gore, no body horror, no organic growth, high sharpness on focal subject with natural cinematic depth of field falloff, cinematic film grain, full bleed, no border, no frame, no text, no watermark --ar 16:9 --style raw --q 2 --v 6.1
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```
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```
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### Gemini
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### Gemini
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```
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```
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Ultra-realistic cinematic photograph in the style of dreamcore liminal space with an undertone of quiet unease. A familiar childhood space — a hallway, a classroom, a swimming pool, a playground — extends into dimensions that feel subtly off. The space is clean and still, almost too still — the unease comes from the subtle wrongness in the proportions, not from anything in the dark. Warm golden hour light fills the center of the frame but gradually cools into muted blue-grey and dusky purple toward the edges, as if the light itself is slowly shifting. A single warm practical light source (incandescent bulb, window) has a color temperature that changes along the length of the space — same type of fixture, different color of light at the far end. Thin atmospheric haze fills a space where mist should not exist — a school corridor, an indoor pool hall, a bedroom — softening the edges of familiar objects. Dramatic Tyndall effect volumetric light beams pierce through the still air, revealing suspended particles frozen mid-float. The walls and surfaces are clean but the proportions feel subtly wrong — doorframes slightly too tall, ceilings a bit too high, the corridor just a little too long for the building it appears to be. A mirror reflection where the reflected window is positioned slightly differently than the actual window in the room — you notice it but cannot quite confirm it. A shadow among several from the same light source that stretches noticeably longer than the others. Mist with uneven density — one patch thicker and catching light differently than the surrounding haze. The air itself has a subtle weight in certain corners — a density that does not match the rest of the room. An unseen presence suggested only through spatial wrongness — the architecture feels larger than it should be, the empty doorframe leads to a corridor whose vanishing point is slightly too luminous and the wrong color. Color grade: fading warm golden light in the center, desaturated blue-grey undertones bleeding in from the edges. Nostalgic but quietly unsettling — a half-remembered dream that you now realize might not be yours. The unease is not in what you see — it is in what you cannot quite confirm, the proportion that shifts in your peripheral vision, the reflection that may not match. No creature, no monster, no gore, no body horror, no organic growth, no jump scare framing. High sharpness on the focal subject with natural cinematic depth of field falloff. Cinematic film grain texture. Full bleed, edge-to-edge composition, no border, no frame. No text, no watermark, no logo. Horizontal format, aspect ratio 16:9.
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Ultra-realistic cinematic photograph in the style of dreamcore liminal space with an undertone of quiet unease. A familiar childhood space — a hallway, a classroom, a swimming pool, a playground — extends into dimensions that feel subtly off. The space is clean and still, almost too still — the unease comes from the subtle wrongness in the proportions, not from anything in the dark. Warm golden hour light fills the center of the frame but gradually cools into muted blue-grey and dusky purple toward the edges, as if the light itself is slowly shifting. A single warm practical light source (incandescent bulb, window) has a color temperature that changes along the length of the space — same type of fixture, different color of light at the far end. Thin atmospheric haze fills a space where mist should not exist — a school corridor, an indoor pool hall, a bedroom — softening the edges of familiar objects. Dramatic Tyndall effect volumetric light beams pierce through the still air, revealing suspended particles frozen mid-float. The walls and surfaces are clean but the proportions feel subtly wrong — doorframes slightly too tall, ceilings a bit too high, the corridor just a little too long for the building it appears to be. A mirror reflection where the reflected window is positioned slightly differently than the actual window in the room — you notice it but cannot quite confirm it. A shadow among several from the same light source that stretches noticeably longer than the others. Mist with uneven density — one patch thicker and catching light differently than the surrounding haze. The air itself has a subtle weight in certain corners — a density that does not match the rest of the room. An unseen presence suggested only through spatial wrongness — the architecture feels larger than it should be, the empty doorframe leads to a corridor whose vanishing point is slightly too luminous and the wrong color. Color grade: fading warm golden light in the center, desaturated blue-grey undertones bleeding in from the edges. Nostalgic but quietly unsettling — a half-remembered dream that you now realize might not be yours. The unease is not in what you see — it is in what you cannot quite confirm, the proportion that shifts in your peripheral vision, the reflection that may not match. No people, no human figures, no silhouettes. No creature, no monster, no gore, no body horror, no organic growth, no jump scare framing. High sharpness on the focal subject with natural cinematic depth of field falloff. Cinematic film grain texture. Full bleed, edge-to-edge composition, no border, no frame. No text, no watermark, no logo. Horizontal format, aspect ratio 16:9.
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```
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```
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### Kling 图片模式
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### Kling 图片模式
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```
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```
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画风为超写实电影级摄影,梦核阈限空间渗透着安静的不安,熟悉的童年空间(走廊、教室、泳池、操场、卧室)延伸至微妙不对的维度,空间干净且异常安静——不安来自比例的微差而非暗处的任何东西,暖金色时段光线充满画面中心但在边缘逐渐冷却为冷蓝灰与暗紫调,单一暖光源(白炽灯、窗户光)的色温沿空间长度逐渐偏移——同一种灯具,在近端是暖白,在远端已变为冷蓝灰,不应有雾的空间中弥漫着薄霭(学校走廊、室内泳池、教室),壮观丁达尔效应体积光束穿透静止空气照亮悬浮的微尘——微尘凝在半空不动,墙壁表面干净但比例微妙不对——门框略高于标准、天花板略远、走廊比建筑外观应有的长度多了那么一截,镜子倒影中窗户的位置与现实房间中窗户的实际位置有微小偏差——你注意到了但无法确认,来自同一光源的多道影子中有一道明显比其他更长,雾的密度不均匀——某一区域的雾更浓,遮挡光线的方式与周围雾不同,空气在特定角落有微妙的重量感——密度与房间其他区域不一致,不可见的存在仅通过空间微差暗示——建筑比应有的更大、空门框通向的走廊尽头消失点过亮且颜色不对,色彩分级:中心残留的暖金正在被冷蓝灰从边缘渗入,怀旧但安静地不对——一场你终于意识到可能不属于自己的半记忆之梦,不安不在「看见了什么」而在「无法确认什么」——余光中比例微微偏移、倒影可能不匹配、某片雾比周围的更浓,无怪物,无生物,无血腥,无身体变异,无有机生长,无攻击性构图,无脏乱废墟腐烂感,主体高锐度对焦,电影颗粒质感,满版出血,无边无框,无文字,无水印,16:9画幅。
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画风为超写实电影级摄影,梦核阈限空间渗透着安静的不安,熟悉的童年空间(走廊、教室、泳池、操场、卧室)延伸至微妙不对的维度,空间干净且异常安静——不安来自比例的微差而非暗处的任何东西,暖金色时段光线充满画面中心但在边缘逐渐冷却为冷蓝灰与暗紫调,单一暖光源(白炽灯、窗户光)的色温沿空间长度逐渐偏移——同一种灯具,在近端是暖白,在远端已变为冷蓝灰,不应有雾的空间中弥漫着薄霭(学校走廊、室内泳池、教室),壮观丁达尔效应体积光束穿透静止空气照亮悬浮的微尘——微尘凝在半空不动,墙壁表面干净但比例微妙不对——门框略高于标准、天花板略远、走廊比建筑外观应有的长度多了那么一截,镜子倒影中窗户的位置与现实房间中窗户的实际位置有微小偏差——你注意到了但无法确认,来自同一光源的多道影子中有一道明显比其他更长,雾的密度不均匀——某一区域的雾更浓,遮挡光线的方式与周围雾不同,空气在特定角落有微妙的重量感——密度与房间其他区域不一致,不可见的存在仅通过空间微差暗示——建筑比应有的更大、空门框通向的走廊尽头消失点过亮且颜色不对,色彩分级:中心残留的暖金正在被冷蓝灰从边缘渗入,怀旧但安静地不对——一场你终于意识到可能不属于自己的半记忆之梦,不安不在「看见了什么」而在「无法确认什么」——余光中比例微微偏移、倒影可能不匹配、某片雾比周围的更浓,无人物,无人影,无人形轮廓,无怪物,无生物,无血腥,无身体变异,无有机生长,无攻击性构图,无脏乱废墟腐烂感,主体高锐度对焦,电影颗粒质感,满版出血,无边无框,无文字,无水印,16:9画幅。
|
||||||
```
|
```
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -421,8 +421,9 @@ shotDesc: "an empty school corridor at sunset, warm light through windows castin
|
|||||||
- [ ] **空间干净但不对:** 接受干净、甚至过于干净的空间——不安来自比例微差/光影矛盾/空间排列的裂缝,非肮脏/废墟/腐烂
|
- [ ] **空间干净但不对:** 接受干净、甚至过于干净的空间——不安来自比例微差/光影矛盾/空间排列的裂缝,非肮脏/废墟/腐烂
|
||||||
- [ ] 至少体现 5 个梦核十维体系维度
|
- [ ] 至少体现 5 个梦核十维体系维度
|
||||||
- [ ] 色彩在梦核色彩体系内(暖金中心 + 冷蓝灰边缘渗入,非纯冷色调)
|
- [ ] 色彩在梦核色彩体系内(暖金中心 + 冷蓝灰边缘渗入,非纯冷色调)
|
||||||
|
- [ ] **无人物/无人影/无人形轮廓**——画面中绝对没有任何人类存在迹象,空间本身就是主角
|
||||||
- [ ] **无怪物/无生物/无身体变异/无有机生长**——不安通过比例微差、光影矛盾、反射偏差、密度异常实现,不通过任何具象恐怖生物元素
|
- [ ] **无怪物/无生物/无身体变异/无有机生长**——不安通过比例微差、光影矛盾、反射偏差、密度异常实现,不通过任何具象恐怖生物元素
|
||||||
- [ ] **MJ 物理属性:** imagePrompt 至少含 3 个 MJ 可解析的物理属性词(color temperature / proportion / shadow length / reflection position / light source direction / spatial scale / fog density / perspective anomaly)
|
- [ ] **MJ 物理属性:** imagePrompt 至少含 3 个 MJ 可解析的物理属性词(color temperature / proportion / shadow length / reflection position / light source direction / spatial scale / fog density / perspective anomaly)
|
||||||
- [ ] **比例锚定:** 微差描述附着在具体物件上(门框高度/灯管色温/窗户反射位置/课桌影子长度/瓷砖排列),给出参照物对比,非空间整体
|
- [ ] **比例锚定:** 微差描述附着在具体物件上(门框高度/灯管色温/窗户反射位置/课桌影子长度/瓷砖排列),给出参照物对比,非空间整体
|
||||||
- [ ] **具象锚点:** 每个抽象气氛词搭配了具体物理表现(不是"不对劲"而是"走廊远端的光色温比近端冷了几个色阶")
|
- [ ] **具象锚点:** 每个抽象气氛词搭配了具体物理表现(不是"不对劲"而是"走廊远端的光色温比近端冷了几个色阶")
|
||||||
- [ ] 无血腥、无卡通感、无 Jump Scare 式构图、无脏乱废墟腐烂感、无怪物/生物/眼睛/触手/身体变异/有机寄生
|
- [ ] 无人物、无人影、无血腥、无卡通感、无 Jump Scare 式构图、无脏乱废墟腐烂感、无怪物/生物/眼睛/触手/身体变异/有机寄生
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
- **空间是主角。** 运动设计围绕"观看者与空间的关系"展开——靠近一扇门、经过一排课桌、沉入水中、望向走廊尽头。不是主体在动——是观看者在空间里移动
|
- **空间是主角。** 运动设计围绕"观看者与空间的关系"展开——靠近一扇门、经过一排课桌、沉入水中、望向走廊尽头。不是主体在动——是观看者在空间里移动
|
||||||
- **时间被拉长。** 一切比现实慢半拍到一拍。不是慢动作特效,而是"在梦中移动的阻力感"——像在水中行走、像刚醒来时肢体的迟滞
|
- **时间被拉长。** 一切比现实慢半拍到一拍。不是慢动作特效,而是"在梦中移动的阻力感"——像在水中行走、像刚醒来时肢体的迟滞
|
||||||
- **第一人称沉浸。** 所有运动以观看者的视角描述:`the viewer walks forward` / `drifting slowly through` / `pushing open the door and stepping through`。画面中的变化来自观看者位置的变化,而非世界的客观变化
|
- **第一人称沉浸。** 所有运动以观看者的视角描述:`the viewer walks forward` / `drifting slowly through` / `pushing open the door and stepping through`。画面中的变化来自观看者位置的变化,而非世界的客观变化
|
||||||
- **禁止:** 剧烈动作、快速切换、机械匀速(dolly/zoom/pan)、科幻特效、CG 粒子、闪光、倒放、画面故障效果
|
- **禁止:** 画面中出现人物、人影、人形轮廓(空无一人的空间才是主角,第一人称视角是观看者的眼睛——不是观看者的身体)、剧烈动作、快速切换、机械匀速(dolly/zoom/pan)、科幻特效、CG 粒子、闪光、倒放、画面故障效果
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -93,7 +93,7 @@
|
|||||||
|----------|---------|
|
|----------|---------|
|
||||||
| 向门靠近 | `the viewer approaches a doorway at the end of the corridor, each step bringing the threshold closer, the light on the other side a different color than the light on this side` |
|
| 向门靠近 | `the viewer approaches a doorway at the end of the corridor, each step bringing the threshold closer, the light on the other side a different color than the light on this side` |
|
||||||
| 穿门而过 | `the viewer steps through the doorframe, crossing from one quality of light into another — the warm glow behind fading, the cold glow ahead slowly enveloping the field of view` |
|
| 穿门而过 | `the viewer steps through the doorframe, crossing from one quality of light into another — the warm glow behind fading, the cold glow ahead slowly enveloping the field of view` |
|
||||||
| 门槛前静止 | `the viewer pauses at the threshold, one hand resting on the doorframe, looking into the space beyond — not yet committed to entering, suspended in the boundary` |
|
| 门槛前静止 | `the viewer pauses at the threshold, the gaze hovering at the doorframe, looking into the space beyond — not yet committed to entering, suspended in the boundary` |
|
||||||
| 走廊尽头趋近 | `the viewer walks toward the vanishing point at the end of the corridor, the distant light growing slightly larger and slightly brighter with each step, but never arriving` |
|
| 走廊尽头趋近 | `the viewer walks toward the vanishing point at the end of the corridor, the distant light growing slightly larger and slightly brighter with each step, but never arriving` |
|
||||||
| 转角探视 | `the viewer approaches a corner and slowly peers around it, the new space revealing itself inch by inch — familiar architecture but the proportions feel subtly wrong` |
|
| 转角探视 | `the viewer approaches a corner and slowly peers around it, the new space revealing itself inch by inch — familiar architecture but the proportions feel subtly wrong` |
|
||||||
|
|
||||||
@@ -126,7 +126,7 @@ the viewer descends the staircase step by step, the lower floors growing darker
|
|||||||
|
|
||||||
# 边界空间(门口、窗边、转角)
|
# 边界空间(门口、窗边、转角)
|
||||||
the viewer approaches the doorway at the end of the corridor, the light on the other side a different temperature than the light here
|
the viewer approaches the doorway at the end of the corridor, the light on the other side a different temperature than the light here
|
||||||
the viewer pauses at the doorframe, one hand resting on the wood, looking through but not yet stepping
|
the viewer pauses at the doorframe, the gaze lingering at the threshold, looking through but not yet stepping
|
||||||
the viewer rounds the corner slowly, the new space revealing itself inch by inch — familiar architecture but the proportions feel off
|
the viewer rounds the corner slowly, the new space revealing itself inch by inch — familiar architecture but the proportions feel off
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -188,10 +188,9 @@ fabric or hair moving as if through something denser than air — a sleeve drift
|
|||||||
|
|
||||||
# 表面暗示
|
# 表面暗示
|
||||||
the camera lingers close enough to a surface — a wall, a doorframe, a desk — that the viewer's presence near it is implied
|
the camera lingers close enough to a surface — a wall, a doorframe, a desk — that the viewer's presence near it is implied
|
||||||
a hand entering frame briefly to touch a doorframe, fingertips pressing against painted wood — the only part of the viewer's body ever seen
|
|
||||||
```
|
```
|
||||||
|
|
||||||
> **注意:** 身体感知词库使用频率 ≤ 每 3 个 Shot 一次。过度使用会破坏第一人称的沉浸感——观看者不是来看自己的手的。手的出现是标点,不是段落。
|
> **注意:** 身体感知词库使用频率 ≤ 每 3 个 Shot 一次。身体感知仅通过视觉信号暗示(呼吸白雾、水的阻力等),绝不出现任何身体部位——观看者不是来看自己的手的。第一人称是眼睛的视角,不是身体的视角。
|
||||||
|
|
||||||
> **关于声音:** AI 视频模型不生成音频。回声延迟、日光灯嗡嗡、寂静密度变化等声学描述留给 TTS 和音效层处理。视频提示词中不写声音——写了模型也渲染不了,反而浪费 token。
|
> **关于声音:** AI 视频模型不生成音频。回声延迟、日光灯嗡嗡、寂静密度变化等声学描述留给 TTS 和音效层处理。视频提示词中不写声音——写了模型也渲染不了,反而浪费 token。
|
||||||
|
|
||||||
@@ -205,7 +204,7 @@ a barely perceptible vertical bob with each step — not camera shake, just the
|
|||||||
the slight sway of shoulders translating into a gentle lateral drift of the viewpoint
|
the slight sway of shoulders translating into a gentle lateral drift of the viewpoint
|
||||||
|
|
||||||
# 静止律动
|
# 静止律动
|
||||||
the viewpoint hovering with an almost imperceptible float — not locked on a tripod, but held by breathing hands
|
the viewpoint hovering with an almost imperceptible float — not locked on a tripod, but alive with the rhythm of breathing
|
||||||
a micro-correction of gaze direction, the way someone standing still shifts their weight from one foot to the other
|
a micro-correction of gaze direction, the way someone standing still shifts their weight from one foot to the other
|
||||||
|
|
||||||
# 转头律动
|
# 转头律动
|
||||||
@@ -300,6 +299,8 @@ Horizontal format 16:9, cinematic, no text.
|
|||||||
|
|
||||||
## 九、质量自检清单
|
## 九、质量自检清单
|
||||||
|
|
||||||
|
- [ ] 画面中绝对没有人物、人影、人形轮廓——空间本身就是唯一的主角
|
||||||
|
- [ ] 第一人称 POV 是纯视角(眼睛),不是身体——绝不出现手、脚、身体任何部位
|
||||||
- [ ] 起始状态与静态分镜图完全匹配
|
- [ ] 起始状态与静态分镜图完全匹配
|
||||||
- [ ] 覆盖三层运动中的至少两层(穿行路径 + 环境响应)
|
- [ ] 覆盖三层运动中的至少两层(穿行路径 + 环境响应)
|
||||||
- [ ] **穿行质感来自 explorationMode(Section 四),空间路径来自 shotDesc 空间结构(Section 五.1),两层叠加而非二选一**
|
- [ ] **穿行质感来自 explorationMode(Section 四),空间路径来自 shotDesc 空间结构(Section 五.1),两层叠加而非二选一**
|
||||||
|
|||||||
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Reference in New Issue
Block a user